═══ The Material Footprint ═══

The hidden geology beneath every GPU

Model Type
Full Training Runs / Year
1
Typical major model
Global context (illustrative scenario): An estimated 30–80 major training runs occur globally per year across all AI labs (including failed experiments). This is a scenario for illustration, not a precise count. Scale the slider to explore cumulative industry impact.

Assumptions & Methodology

What This Tool Shows

This calculator estimates the upstream materials footprint of training large AI models. It reveals the physical resources extracted from the Earth - copper, silicon, rare earths, aluminium - required to manufacture the GPUs, servers and infrastructure that make frontier AI possible.

What "Full Training Runs / Year" means: Each run represents the materials footprint of one complete from-scratch training. Use the slider to explore single-lab scenarios (1–5 runs) or cumulative global industry impact (30–50+ runs). As an illustrative scenario, we estimate 30–80 major training runs occur globally per year across all AI labs, including OpenAI, Anthropic, Google DeepMind, Meta, Chinese labs and others - encompassing both successful releases and failed experiments. This is not a precise count but reflects the scale of frontier AI development activity.

Important: Most frontier labs do partial retrains, fine-tuning cycles, or distillation rather than full from-scratch training. The slider shows a hypothetical total number of complete runs - not a 1:1 mapping to the number of new model releases you see publicly.

Data Sources

All estimates are based on Tier-1 authoritative sources:

  • UNEP International Resource Panel (IRP)
  • USGS mineral extraction data
  • OECD Global Materials Outlook
  • IEA Critical Minerals reports
  • EPA technical reports on extraction & tailings
  • Peer-reviewed semiconductor lifecycle assessments (including Nature 2025)
  • Semiconductor Industry Association (SIA) reports

Monument comparisons: Great Pyramid (5.75-5.9M tonnes), Hoover Dam (6.6M tonnes concrete, US Bureau of Reclamation), Channel Tunnel UK spoil (~12M tonnes)

What's Included

  • Device footprint: Upstream materials for GPUs and servers (300–800 kg per GPU, 800–2,000 kg per server)
  • Infrastructure footprint: Racks, cooling systems, power distribution, networking (600–1,200 tonnes per 1,000 GPUs)
  • Upstream extraction ratios: The ore-to-metal conversion factors that reveal total earth moved

What's Not Included

  • Exact proprietary component inventories (not publicly disclosed)
  • Building construction materials (steel, concrete for data centers)
  • Transportation and logistics
  • Recycling and end-of-life variability

Calculation Method

Device footprint: GPUs × (0.3–0.8 tonnes) + (GPUs ÷ 8) × (0.8–2 tonnes per server)

Infrastructure: (GPUs ÷ 1,000) × (600–1,200 tonnes)

Total upstream materials: Device + Infrastructure (if selected)

Earth movement (ore + waste): Total materials × Extraction multiplier (150–350×)

The 150–350× extraction multiplier range is a heuristic based on typical ore grades and waste factors for copper, aluminium, rare earths and other metals used in AI hardware. The multiplier accounts for ore-to-metal ratios, overburden and mining waste. Copper requires 100–200 kg ore per kg refined. Rare earths require 1,000–2,000 tonnes of ore per tonne of oxides. The weighted average across all materials in a GPU cluster yields the 150–350× range. Actual values vary significantly by mine, deposit type and processing method.

Purpose

This tool presents order-of-magnitude ranges to illustrate scale, not exact engineering specifications. The goal is to reveal the physical reality behind AI systems that feel weightless but are carved from the Earth.

Sources

Based on peer-reviewed research on GPU manufacturing, data center efficiency studies, and materials extraction ratios from mining industry reports.

How to Interpret These Numbers

These are estimates of upstream materials, not the final weight of devices. A smartphone weighs 200g, but requires 75–120 kg of materials to be extracted upstream (ore, waste rock, refining inputs). This is known as the "ecological rucksack" - the total lifecycle resource input required to manufacture a product.

The ranges reflect uncertainty in extraction ratios, ore grades and manufacturing processes. Different mines have different ore concentrations. Different fabs use different processes.

Why this matters: AI companies don't publish detailed Bills of Materials. These estimates use publicly available lifecycle assessment data and mineral extraction ratios from authoritative sources to show the scale of physical infrastructure behind AI.

Note on equivalences: Comparisons to smartphones and other products are based on lifecycle resource use (ecological rucksack), not the physical weight of the finished product. A car requires approximately 34 tonnes of materials throughout its production lifecycle, including mining, refining and manufacturing inputs.

Geographic concentration: Much of this extraction happens in specific regions - rare earths from China, cobalt from the Democratic Republic of Congo, copper from Chile, lithium from Australia. These dependencies have geopolitical implications.

E-waste future: Hardware lasts 3–5 years. Today's training clusters become tomorrow's electronic waste - toxic materials requiring careful disposal or recycling.

© 2025 Paul Iliffe / Staying Human Project

This calculator is proprietary software. Unauthorized use, reproduction, or distribution is prohibited without written permission.